I don't think the list covers all DMing styles, but it IS nice. Come to think about it- a bit like my other conflict design, only this time- against the world features, time, and limited resources. Not as a meaningless "tack boxes on the equipment list" feature, but as a challengin, exciting, multi choices that change the adventure ordeal. I like wilderness adventures, exploration of the wild, mapping, and making survival, travel, and resource management actually matter. My battles and conflicts are built to challenge, engage and thrill, and are rarely a simple matter of just using the right power/ ability or hitting strong enough.Īaannd. It can be combat, a social duel, or some other conflicted contest, but I like making it complex, where different approaches have different advantages, risks, and so forth. I can improvise well enough if I've prepared enough "groundworks"/ background, and "adjustable elements", but something out of the blue? I am usually a bit stumped). Prep is both fun (I enjoy it) and also needed for me (I don't improvise well without prep. Can be caught off-guard if the players do something that the DM didn't plan for. Wizard: If you have a DM who comes to a game prepared with a thick binder full of notes and a bunch of books, this is what that DM's class is. Warlock: The DM who loves running horror campaigns describing the monsters in grotesque details, might use mood lighting to set the tone. Sorcerer: The improv DM, who will not have any notes or books on the person will they're running the game. Likes secret passageways, locked doors, puzzles, mysteries, and plays mind games with the players. Rogue: Expect this DM to be the type that will fudge rolls behind the DM Screen. Expect a survival campaign to be run by this kind of DM. A ranger DM also makes the party forage for food, keep track of inventory, ammunition, and encumbrance. Ranger: A DM who loves maps and exploration hexcrawl campaigns. Paladin: This is the DM who sticks by the rules, hates cheating, and who likes to have the players/PCs face moral dilemmas. Monk: A type of DM who doesn't use maps or miniatures, and prefers the theater of the mind. Sort of the "party mom" of the group.ĭruid: The result of a worldbuilder becoming a DM.įighter: This is the kind of DM who makes tactical combat encounters. Basically if the theater kid was in the Dungeon Master's seat.Ĭleric: The players' host who provides them with refreshments, and wants to make sure that everyone at the table is comfortable. They also enjoy using gadgets and gizmos to make the gaming experience more immersive.īarbarian DM: This is the kind of DM who loves combat and throwing the biggest, baddest monsters at the party.īard DM: This is the DM that uses background music, does the voices for the NPCs, and will likely enjoy storytelling. Artificer DM: The DM who loves to craft things such as terrain, miniatures with 3D printers, VTTs, etc.
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